Trace File

Тема в разделе "F1 Challenge 99-02", создана пользователем Ren@rti, 11 апр 2009.

  1. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Спасибо)

    P.s Сборка не лайт, сам не удалял) Просто надо мод было на стандартный челлендж ставить)
     
  2. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    В чем тут проблема?
    TRACE LEVEL = 2
    NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
    game.cpp 360: Entered Game::Enter()
    osman.cpp 420: Entered OSMan::Enter()
    vidman.cpp 928: Entered VidMan::Enter()
    specialfx.cp 2798: Entered SpecialFX::Enter()
    dynman.cpp 507: Entered DynMan::Enter()
    plrfile.cpp 2463: Entered PlayerFile::Enter()
    sound.cpp 661: Entered Sound::Enter()
    hwinput.cpp 5205: Entered HWInput::Enter()
    onscreen.cpp 2604: Entered OnScreen::Enter()
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    specialfx.cp 2804: Entered SpecialFX::Setup()
    steward.cpp 2330: Entered Steward::Setup()
    dynman.cpp 519: Entered DynMan::Setup()
    sound.cpp 683: Entered Sound::Setup()
    onscreen.cpp 2610: Entered OnScreen::Setup()
    vidman.cpp 1012: Entered VidMan::Setup()
    plrfile.cpp 2473: Entered PlayerFile::Setup()
    plrfile.cpp 1766: Attempting to save to SAVE\F3\F3.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\F3\F3.PLR
    game.cpp 467: Entered Game::Init()
    vidman.cpp 1019: Entered VidMan::Init()
    vidman.cpp 1114: CUBE error loading scene file SEASONDATA\CIRCUITS\RussianRing\russian_ring\russian_ring.SCN: Could not allocate DirectDraw surface - 0x8876086c
    game.cpp 678: Entered Game::Exit()
    sound.cpp 768: Entered Sound::Exit()
    specialfx.cp 3408: Entered SpecialFX::Exit()
    hwinput.cpp 5321: Entered HWInput::Exit()
    dynman.cpp 953: Entered DynMan::Exit()
    onscreen.cpp 2705: Entered OnScreen::Exit()
    vidman.cpp 1457: Entered VidMan::Exit()
    osman.cpp 433: Entered OSMan::Exit()
     
  3. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    Проверь файл scn
     
  4. Intuki

    Intuki Ветеран Симрейсинга

    Сообщения:
    1.984
    Размеры одной или более текстур не равны степени двойки. Их надо привести к необходимым... @gogogo@
     
  5. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Эм... Можно поподробней ::)
     
  6. Intuki

    Intuki Ветеран Симрейсинга

    Сообщения:
    1.984
    Нуууу... постараюсь.
    Все текстуры в игре должны быть что в ширину, что в высоту равны степени двойки.
    Например, 16х16. Подходит, так как 2 в четвертой равно 16.
    Аналогично 32х32, 64х64 и т.д...
    Возможно и 512х1024 @gogogo@
     
  7. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Ох... Это типа все текстуры трассы надо пересматривать?
    Ладно, фиг с ней))
     
  8. Intuki

    Intuki Ветеран Симрейсинга

    Сообщения:
    1.984
    Это можно очень даже бегло проглядеть, особой проблемы не вижу. @miga@
     
  9. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Давай поподробнее)))

    Это или я торможу, или я челлендж плохо знаю))
     
  10. Intuki

    Intuki Ветеран Симрейсинга

    Сообщения:
    1.984
    Открываешь .mas файл с текстурами, да тыкаешь по текстуркам. :)
    [​IMG]
    Либо в Total Commander можно быстро посмотреть... там при наведении курсором показываются размеры...
    5 мин может хватить чтобы найти... Дальше подгоняешь размер, запаковываешь обратно в .mas и радуешься, если других проблем не возникнет. ===^)
     
  11. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Щас понял что это из за одной трассы... Как папку полностью удалить с ней, то грузит... Странно...
     
  12. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    попробуй ее запустить на чистом челендже и сделать также трейс файл.
     
  13. FludMIX

    FludMIX Симрейсер

    Сообщения:
    399
    Вот это странно...

    TRACE LEVEL = 2
    NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
    game.cpp 360: Entered Game::Enter()
    osman.cpp 420: Entered OSMan::Enter()
    vidman.cpp 928: Entered VidMan::Enter()
    specialfx.cp 2798: Entered SpecialFX::Enter()
    dynman.cpp 507: Entered DynMan::Enter()
    plrfile.cpp 2463: Entered PlayerFile::Enter()
    sound.cpp 661: Entered Sound::Enter()
    hwinput.cpp 5205: Entered HWInput::Enter()
    onscreen.cpp 2604: Entered OnScreen::Enter()
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
     
  14. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    попробуй переустановить или еще раз сделать трейс файл, потому что он не полный
     
  15. Neo

    Neo Симрейсер

    Сообщения:
    310
    Ребята, подскажите что за ошибка в трейсе:
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    и как это лечится?
    игра вылетает в конце загрузк трассы
     
  16. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    выложи весь трайс файл
     
  17. Neo

    Neo Симрейсер

    Сообщения:
    310
    Вот он. Но там всё остальное нормально. Самое интерессное, что отдельная гонка или свободная практика загружается, а на чемпионате вылетает(((
    TRACE LEVEL = 2
    NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
    game.cpp 360: Entered Game::Enter()
    osman.cpp 420: Entered OSMan::Enter()
    vidman.cpp 928: Entered VidMan::Enter()
    specialfx.cp 2798: Entered SpecialFX::Enter()
    dynman.cpp 507: Entered DynMan::Enter()
    plrfile.cpp 2463: Entered PlayerFile::Enter()
    sound.cpp 661: Entered Sound::Enter()
    hwinput.cpp 5205: Entered HWInput::Enter()
    onscreen.cpp 2604: Entered OnScreen::Enter()
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    tire_manager 1080: Non-existent tire brand ""
    specialfx.cp 2804: Entered SpecialFX::Setup()
    steward.cpp 2330: Entered Steward::Setup()
    dynman.cpp 519: Entered DynMan::Setup()
    sound.cpp 683: Entered Sound::Setup()
    onscreen.cpp 2610: Entered OnScreen::Setup()
    vidman.cpp 1012: Entered VidMan::Setup()
    plrfile.cpp 2473: Entered PlayerFile::Setup()
    plrfile.cpp 1766: Attempting to save to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.PLR
    game.cpp 467: Entered Game::Init()
    vidman.cpp 1019: Entered VidMan::Init()
    ai_db.cpp 2022: Entered AIDatabase::Init()
    steward.cpp 2345: Entered Steward::Init()
    hwinput.cpp 5258: Entered HWInput::Init()
    specialfx.cp 2908: Entered SpecialFX::Init()
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    dynman.cpp 525: Entered DynMan::Init()
    camera.cpp 3633: Entered CamMan::Init()
    sound.cpp 688: Entered Sound::Init()
    render.cpp 199: Entered Render::Init()
    onscreen.cpp 2616: Entered OnScreen::Init()
    game.cpp 509: Entered Game::Restart()
    sound.cpp 694: Entered Sound::Restart()
    steward.cpp 2481: Entered Steward::Restart()
    specialfx.cp 3295: Entered SpecialFX::Restart()
    hwinput.cpp 5269: Entered HWInput::Restart()
    dynman.cpp 623: Entered DynMan::Restart()
    camera.cpp 3656: Entered CamMan::Restart()
    render.cpp 215: Entered Render::Restart()
    onscreen.cpp 2635: Entered OnScreen::Restart()
    vidman.cpp 1136: Entered VidMan::Restart()
    plrfile.cpp 2510: Entered PlayerFile::Restart()
    game.cpp 645: Entered Game::post()
    sound.cpp 760: Entered Sound::post()
    specialfx.cp 3371: Entered SpecialFX::post()
    steward.cpp 2855: Entered Steward::post()
    hwinput.cpp 5299: Entered HWInput::post()
    dynman.cpp 933: Entered DynMan::post()
    camera.cpp 3785: Entered CamMan::post()
    render.cpp 438: Entered Render::post()
    onscreen.cpp 2688: Entered OnScreen::post()
    vidman.cpp 1426: Entered VidMan::post()
    plrfile.cpp 2515: Entered PlayerFile::post()
    plrfile.cpp 1766: Attempting to save to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.PLR
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    specialfx.cp 2804: Entered SpecialFX::Setup()
    steward.cpp 2330: Entered Steward::Setup()
    dynman.cpp 519: Entered DynMan::Setup()
    sound.cpp 683: Entered Sound::Setup()
    onscreen.cpp 2610: Entered OnScreen::Setup()
    vidman.cpp 1012: Entered VidMan::Setup()
    plrfile.cpp 2473: Entered PlayerFile::Setup()
    plrfile.cpp 1766: Attempting to save to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.PLR
    game.cpp 467: Entered Game::Init()
    vidman.cpp 1019: Entered VidMan::Init()
    ai_db.cpp 2022: Entered AIDatabase::Init()
    steward.cpp 2345: Entered Steward::Init()
    hwinput.cpp 5258: Entered HWInput::Init()
    specialfx.cp 2908: Entered SpecialFX::Init()
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    dynman.cpp 525: Entered DynMan::Init()
    camera.cpp 3633: Entered CamMan::Init()
    sound.cpp 688: Entered Sound::Init()
    render.cpp 199: Entered Render::Init()
    onscreen.cpp 2616: Entered OnScreen::Init()
    game.cpp 509: Entered Game::Restart()
    sound.cpp 694: Entered Sound::Restart()
    steward.cpp 2481: Entered Steward::Restart()
    specialfx.cp 3295: Entered SpecialFX::Restart()
    hwinput.cpp 5269: Entered HWInput::Restart()
    dynman.cpp 623: Entered DynMan::Restart()
    camera.cpp 3656: Entered CamMan::Restart()
    render.cpp 215: Entered Render::Restart()
    onscreen.cpp 2635: Entered OnScreen::Restart()
    vidman.cpp 1136: Entered VidMan::Restart()
    plrfile.cpp 2510: Entered PlayerFile::Restart()
    game.cpp 509: Entered Game::Restart()
    sound.cpp 694: Entered Sound::Restart()
    steward.cpp 2481: Entered Steward::Restart()
    steward.cpp 205: Could not load SEASONDATA\CIRCUITS\China\2008_Shanghai\2008_Shanghai.MAS
    steward.cpp 212: Could not load SEASONDATA\CIRCUITS\China\2008_Shanghai\2008_ShanghaiMAP.MAS
    specialfx.cp 3295: Entered SpecialFX::Restart()
    hwinput.cpp 5269: Entered HWInput::Restart()
    dynman.cpp 623: Entered DynMan::Restart()
    camera.cpp 3656: Entered CamMan::Restart()
    render.cpp 215: Entered Render::Restart()
    onscreen.cpp 2635: Entered OnScreen::Restart()
    vidman.cpp 1136: Entered VidMan::Restart()
    plrfile.cpp 2510: Entered PlayerFile::Restart()
    game.cpp 645: Entered Game::post()
    sound.cpp 760: Entered Sound::post()
    specialfx.cp 3371: Entered SpecialFX::post()
    steward.cpp 2855: Entered Steward::post()
    hwinput.cpp 5299: Entered HWInput::post()
    dynman.cpp 933: Entered DynMan::post()
    camera.cpp 3785: Entered CamMan::post()
    render.cpp 438: Entered Render::post()
    onscreen.cpp 2688: Entered OnScreen::post()
    vidman.cpp 1426: Entered VidMan::post()
    plrfile.cpp 2515: Entered PlayerFile::post()
    plrfile.cpp 1766: Attempting to save to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.PLR
    game.cpp 430: Entered Game::Setup()
    hwinput.cpp 5225: Entered HWInput::Setup()
    options.cpp 1169: Entered Options::Setup()
    specialfx.cp 2804: Entered SpecialFX::Setup()
    steward.cpp 2330: Entered Steward::Setup()
    dynman.cpp 519: Entered DynMan::Setup()
    sound.cpp 683: Entered Sound::Setup()
    onscreen.cpp 2610: Entered OnScreen::Setup()
    vidman.cpp 1012: Entered VidMan::Setup()
    plrfile.cpp 2473: Entered PlayerFile::Setup()
    plrfile.cpp 1766: Attempting to save to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.TMP
    plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\ILLYA KASYANCHUK\ILLYA KASYANCHUK.PLR
    game.cpp 467: Entered Game::Init()
    vidman.cpp 1019: Entered VidMan::Init()
    ai_db.cpp 2022: Entered AIDatabase::Init()
    steward.cpp 2345: Entered Steward::Init()
    hwinput.cpp 5258: Entered HWInput::Init()
    specialfx.cp 2908: Entered SpecialFX::Init()
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    htree.cpp 328: Gaussian elimination for HAT poly failed twice
    htree.cpp 290: Gaussian elimination for HAT poly failed once
    dynman.cpp 525: Entered DynMan::Init()
    camera.cpp 3633: Entered CamMan::Init()
    sound.cpp 688: Entered Sound::Init()
    render.cpp 199: Entered Render::Init()
    onscreen.cpp 2616: Entered OnScreen::Init()
    game.cpp 509: Entered Game::Restart()
    sound.cpp 694: Entered Sound::Restart()
    steward.cpp 2481: Entered Steward::Restart()
    specialfx.cp 3295: Entered SpecialFX::Restart()
    hwinput.cpp 5269: Entered HWInput::Restart()
    dynman.cpp 623: Entered DynMan::Restart()
     
  18. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    Под спойлером сделай я с мобилы сижу
     
  19. Intuki

    Intuki Ветеран Симрейсинга

    Сообщения:
    1.984
    Вот это правда интересно. :mad:
     
  20. Schumacher

    Schumacher Vorwärts Schumacher!!!

    Сообщения:
    1.097
    Это проблемы с трассой. Что за мод?
     

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